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October 31, 2012
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So, my game engine's getting further along, slowly but steadily. Gotta build an SAT check into my speculative collision detection, fix the apparently-broken impulse calculations, and then I'll be able to test the Projected Gauss-Seidel solver, and see what needs to be fixed there.

Frankly, I'm amazed that I'm able to get any of this straight in my mind... Using Projected Gauss-Seidel matrix splitting to solve a linear complementarity problem, generating Lagrange multipliers which I translate into contact forces and apply to a system of two-dimensional rigid bodies... Frankly, I don't like mathematics, so the fact that I have even the foggiest idea of what that means amazes me.

Side note: for anyone who hasn't heard of it, Girl Genius is a really good comic, even if the title's a bit... plain. Great character development, great plot, interesting world. Starts off a bit jumbled and quick at first, but things fall into place and make sense after a few chapters.
  • Mood: Content
:icontoanst:
I feel I should ask, are you able to access Java Applets or (unlikely) c/c++ source files via Javascript? If so, I could assist with anything needing the speed and power or flexibility. Though then again, you were making this in pure js, right? :P
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:icondavidjcobb:
I think you can design Java applets that accept inputs and provide outputs to JavaScript, but it would probably be difficult. JavaScript cannot execute C/C++ modules (except possibly when working with IE-only HTAs) on the client-side.
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:icontoanst:
Ah, ok I figured as much. If you need anything written up to make things easier, then by all means ask! :P
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